

Story if you keep an open mind and can easily be dismissed as Chimeras, But all the creatures with the exception of two are lore-friendly and can easily fit into the Q: I don't like these creatures!/They're not lore-friendly!Ī: The vanilla Skyrim version of the mod has the MCM option. However I use several other monster mods with this mod with no issues. Q: Is it compatible with other monster mods?Ī: As long as you have Wryebash to make bashed patches for your mod. For example, you can use both this and my wereboar mod at once without issue despite both having wereboars. The new features in this mod all use unique ids to avoid conflicting with other mods that might add something similar. Q: Are they replacing beasts from vanilla Skyrim or Immersive Creatures?Ī: No. Not sure about the SSE one though since there are lot of features still unavailable for SSE. Q: Will you be adding an MCM option so that we may be able to accept which of beasts we want?Ī: The old Skyrim version now has it.

Mod may have compatibility issues with mods that edit Bannermist Tower and Lost Prospect Mine too heavily. Will hopefully be fixed in the next update. Some tamed echatere are a bit unpredictable in behavior. They also tend to roar when fast traveling to their locations as they use the werewolf animation. Guars have a few issues when ridden and when killed but they aren't too noticeable and hopefully we will have it fixed for the next update. The mod requires both Dawnguard and Dragonborn to work. For further details read the sections below, such as the FAQs and Know Issues sections.ĭrag and drop the contents of the Data folder in the rar file into your Skyrim Data folder.

There are also many Guar varieties and references to past and new games for oldschool fans to enjoy. Some of these creatures (specifically the daedric ones) can be summoned via new conjuration books found in certain locations in Skyrim and elsewhere.

They don't replace any vanilla creatures and have their own spawns but can appear in vanilla spawns. The creatures themselves are rare and don't appear to often except for those that have already been placed in the overworld. It also adds plenty of miscellaneous trophy items you can harvest from these creatures, such as horns, skin and whatnot. A brand new monster mod featuring many new creatures, ingredients, sights and summons!Īdds over +100 new creatures and just as many ingredients for every new creature as well as some new vegetables and many new gourmet recipes made from the meats and ingredients of many creatures and plants.
